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Future / Games connecting
Everybody plans at once, every round resolves together. Three maps, up to ten seats, people and computer generals.
New table
Name it and choose the ground. Seats, computer generals and colours are settled at the table.
Risk
Looks for the table. Your portrait, heraldry and markers are seen by everybody you play; your board is seen only by you.
Your cards
How to play
Each round, every player plans at the same time. When everybody is ready, or the round timer runs out, the round is played out together.
How a round plays out
Deploys land first, everybody's at once. Then moves run one from each player in turn, in an order the dice choose each round: everybody's first move, then everybody's second, and so on. A move from ground you have lost by then is skipped; one from ground that has been thinned sends what is left. Armies that arrive somewhere stay until the next round.
Mountains
The blue ranges of snow-capped peaks are impassable: no army can enter them and no border runs across them, so a range is a wall, and the way round it is the way through. A peak standing on a territory, in its owner's colours, is only high ground.
Battles and cards
Attackers throw up to three dice and defenders two, highest against highest, the defender winning ties, until the attack is spent or the ground is empty. Take any ground in a round and you draw a card; three of a shape, one of each, or two and a wild trade for armies. Five cards trade themselves.
Build / invest tables
Income arrives as gold instead: four for every army it would have been, plus three for every city you hold. Troops cost four. A city costs thirty, the second on the same territory sixty, the third ninety, and so on; cities stand on land and pass to whoever takes the ground. Troops you bought can be dissolved for two back each. There are no cards, and whatever you do not spend carries over.
The shop
The Shop on the tables page sells looks for the site's gold: a portrait for your seat, heraldry printed over your ground and a shape for your army chips, which everybody at the table sees, and boards in other colours, which only you see. None of them changes the game.
The last player standing wins, or whoever holds the most ground when a round limit is reached. Wins count on the Risk leaderboard.
Risk is played in landscape, with the whole map across the screen.